Hey everyone, I hope your holidays were as awesome as ours! We’re back with a really great patch. We weren’t able to complete the new routes screen yet, mainly because we decided that adding in some new cargoes and redoing passengers a bit should be done first. That way we only have to change the […]Read more "v0.2.8 the Performance patch!"
Months ago when we had most major systems in place for Interstellar Transport Company we noticed that there was a problem… The game was just not that fun! This is quite obviously a huge problem and we set out to figure out why. Chris and I sat down with the game for a couple hours […]Read more "Security and Maintenance in Interstellar Transport Company"
Network design and transportation systems both use a strikingly similar hub / spoke layout.Read more "Creating a node based routing table for pathfinding and fastest / best route decision making AI in your game"
Have you ever had a graph with so many different lines that you need notepad open to keep all them straight? Well that’s where I’ve been the last couple weeks.. I have been trying to bring a bit of balance to our supply/demand and production/consumption rates in Interstellar Transport Company and it’s been painful.Read more "Game-balancing a galaxy"